Dear CEOs, January 14 is Surya's Birthday!A special postcard is here to celebrate the occasion!
Dear CEOs, January 7 is Na Yubin's Birthday!A special postcard is here to celebrate the occasion!
Dear CEOs, January 5th is when Shepherd & Lurcher were created!A special postcard is here to celebrate the occasion!
Dear CEOs, December 25 is Yoo Mina's birthday!A special postcard is here to celebrate the occasion!
Dear CEOs,This month's CounterSide calendar is now live! Download the calendar to keep track of your events, deadlines, and important dates - all on this calendar![ Download Link ]【 Horizontal Version 】【 Vertical Version 】
Dear CEOs,This is Kim Hyun Soo, the Head PD of CounterSide.We thank all our CEOs for all the support and love sent to us during 2024.In this month's Dev Notes, we'll provide more details about the upcoming January 2025 update and its direction.[ New Alternium Reactor ]The first Alternium Reactor of 2025 will be given to Storm Bringer Jake Walker, Rita Arsenico, and Lee Yuri.Both Storm Bringer Jake Walker and Rita Arsenico specialize in anti-Mech combat, but they have recently faced difficulties in countering Mech-type employees.To address this, we have determined that both anti-Mech specialists need enhancement with Alternium Reactors. Storm Bringer Jake Walker’s Alternium Reactor will grant him Stun◇ Immunity and an uncancelable ASPD buff when using Special Skill. This will allow him to deal with Mech-type employees more effectively.Rita Arsenico’s Alternium Reactor will grant her Special Skill to inflict a DMG Taken AMP debuff on her target and the debuff will be even more potent against Mech-type employees. After using Special Skill, her basic attacks will be upgraded to enhanced attacks. This change will enhance her overall power with a focus on countering Mech-type employees.Lee Yuri will take a different approach, specializing in countering Counter-type employees. When she uses Special Skill, she will gain immunity to Hitstun from Special or lower skills and a buff to increase Anti-Counter DMG.Future patch notes will provide additional information about the new Alternium Reactors. [ World Map Raid ]As announced in our November developer's notes, the World Map raid improvements will be implemented in January 2025.Firstly, to address the increased fatigue that CEOs experience after the maximum level of World Map raid bosses is raised, we will introduce a raid wipeout function.This raid wipeout function will unlock once CEOs achieve a certain amount of damage within a season, allowing CEOs to instantly deal the highest amount of damage CEOs have dealt to the boss during that season.Please note that the damage dealt to the raid boss will be saved for the ongoing season and will be reset when the season changes.We expect that the raid wipeout function will significantly reduce fatigue in World Map Raids.As for the direction of the Info consumption reduction, as previously announced in the developer's notes, it will be slightly adjusted.We have received feedback from CEOs stating that there is a lack of motivation to continue challenging raids after obtaining all the rewards in the Plaque Exchange.Therefore, the development team plans to reduce the Info consumption after reaching the Raid Points needed for all the rewards in the Plaque Exchange and add repetitive rewards to encourage CEOs to continue challenging raids throughout the season.We hope that these raid improvements will make raid bosses more enjoyable. [ Regarding Gauntlet Ranked Battle ]Next, we are preparing several improvements for the Ranked Battle, which is the most played and anticipated by many CEOs.Unlike other content that can only be played once or a limited number of times, Ranked Battle is always accessible, making it a popular choice among CEOs.However, many CEOs feel a barrier to entry when it comes to Ranked Battle and avoid playing the content altogether.To alleviate the pressure CEOs feel about Ranked Battle, the development team has tried various methods such as adding limited rewards or reducing the maximum points deducted for defeat.Despite the adjustments, new CEOs still find it difficult to compete with CEOs who have been playing Ranked Battle consistently, and many give up before reaching the Diamond league, which is the cutoff for limited rewards, or stop playing Ranked Battle after reaching the Diamond league until the end of the season.We have determined that while the existing Ranked Battle offers great satisfaction when winning through intense competition, the frustration of losing is the biggest obstacle. Therefore, we plan to improve this so that CEOs can achieve the satisfaction of winning without the pressure of losing.First, we will change it so that Victory Points are not deducted upon defeat, reducing the pressure of Ranked Battles.Also, as it will be easier to reach higher leagues without Victory Points being deducted, we will adjust the criteria for receiving limited Gauntlet skins upward to encourage CEOs to challenge themselves to reach higher leagues and increase the sense of achievement when they do.To reward CEOs who are dedicated to Ranked Battle and continue to play, we will also strengthen the ranking rewards so that both existing CEOs and new CEOs can enjoy Ranked Battle.We hope that these changes to the Ranked Battle environment will have a positive impact and allow all CEOs to enjoy the content without feeling pressured.[Observation Mode - Draft Pick and Ban]We are excited to announce that the highly anticipated [Observation Mode - Draft Pick and Ban] feature will be updated in January.[Observation Mode - Draft Pick and Ban] will go beyond the limitations of the existing observation mode, in which you can now observe how other CEOs compose their squads and what they choose to ban, allowing you to learn from their draft strategies.Originally, we had planned to release this update in November, but due to bugs discovered during development, we had to inevitably postpone the update schedule, causing some disappointment among CEOs who were eagerly awaiting the new observation mode.We apologize once again for any inconvenience this may have caused, and we hope you will continue to show your support for this upcoming feature. [New Collaboration Announcement]A new collaboration is coming to CounterSide in January 2025!We've put a lot of thought and discussion into bringing you this new collaboration.First, we aimed to find an IP that many of our CEOs would enjoy collaborating with. All the CounterSide development team members actively participated and gave their opinions.From the selected candidates, we selected the best fit that could blend well with CounterSide and contacted the IP holders to discuss the possibility of a collaboration.In addition, the development team has done the best to develop a collaboration that will satisfy both our CEOs and fans of the original IP.We are unable to reveal the collaboration partner yet, but we plan to announce it in January.Please kindly understand that the January preview will inevitably be released along with the announcement of the collaboration.In this collaboration, along with a collaborative story, new Awakened Employee, Operator, and SSR Employee will be released, and various in-game and community events will be held, so we ask for your keen interest and anticipation. [ S-Fusion Core Crafting Limit Accumulation ]We understand that many of our CEOs have expressed frustration over the weekly crafting limit for S-Fusion Cores since the maximum employee level was increased to 120.We implemented the weekly crafting limit to prevent a significant gap between long-time CEOs and newer or returning CEOs, as the number of Fusion Cores each CEO has varies greatly depending on their play style and time invested. Without this limit, those who have been playing for a longer time would have a significant advantage over newer CEOs. Considering that many CEOs now have the certain number of 120-level employees and that there could be a growing gap between long-time and newer CEOs after the level 120 expansion, we are considering changing the S-Fusion Core crafting limit to a cumulative system, which we plan to implement around Origin 2nd Anniversary next year.With the cumulative system, the weekly crafting limit will accumulate each week from the implementation date, allowing new and returning CEOs to more easily develop their employees and challenge various content.Please understand that the crafting limit before the implementation cannot be retroactively applied. [ Operator Collection ]We understand that our esteemed CEOs enjoy learning about the various fascinating employees in CounterSide through the [Collection]. However, the [Collection] doesn't provide detailed information about operators.Considering that operators are just as appealing as employees, we believe that CEOs who favor operators might feel a sense of incompleteness.To address this, we are considering adding a [Collection] for operators similar to the one for employees, allowing you to explore more information about them.While we cannot confirm whether we will add an operator [Collection], we are currently exploring the possibility of including it in Origin 2nd Anniversary update.We will provide more details regarding the cumulative system to the S-Fusion Core crafting limit and the operator [Collection] in the next developer's notes. [Regarding Mainstream Progress]CounterSide has established its world through various seasons. In the current season, many employees are connected to the main storyline, driving the narrative forward.However, as the story progresses, we realize that it would be excessive to unfold the stories of all the key employees involved in the central narrative solely through the main episodes. At the same time, we didn't want to sacrifice the depth of these employees for the sake of a faster-paced story.Therefore, we've decided to elevate the Substreams to a level closer to the main episodes, allowing us to develop the narratives of key employees simultaneously.The current focus of the main episodes is to unravel the core mysteries of CounterSide, such as Tammiel and the Qliphoth Game, while also providing a satisfying conclusion to the arcs of key employees who have played significant roles in the Substreams. Our ultimate goal is to successfully bring the CounterSide story to a satisfying conclusion.We understand that it might be inconvenient if you need to understand specific Substreams to progress through the main episodes. To address this, we will do our best to provide clear guidance, such as the [Related Episodes] function.In this season, you, the Administrator, will take center stage and work to resolve the conflict with the new Demon Lord while uncovering the true purpose of Tammiel and the forces behind it.The new recruit of Fenrir Squad is now at the center of a massive whirlwind. Not only Yoo Mina, but many other employees will jump into this whirlwind in pursuit of their desires.Some will seek revenge, others will strive to change their fate, and still others will take on the role of villains to end this vicious cycle, hindering the Administrator. However, not everyone will get what they want.We hope you will continue to follow us as we reveal how the Season 3 story unfolds and what lies ahead. [ Regarding Balance ]We've been enhancing the abilities of employees by providing them with Alternium Reactors to compensate for their weaknesses and improve their overall competitiveness.However, we've received feedback that some employees simply receive stat boosts, failing to showcase the unique characteristics that Alternium Reactors are supposed to offer.To address this, the development team plans to implement a differentiated approach to balancing employees starting in 2025.First, Alternium Reactors will be used to add additional functions to the target employee's skills, thereby enhancing their unique characteristics.Additionally, for cases where only stat increases are needed, we will implement balance patches to reflect the value of the employees you already have without requiring additional resources.[ Rewarding New SSR Employees ]Looking back at 2024, we believe one of the biggest concerns among CEOs was the fact that most new SSR employees were released exclusively through the Counter Pass.In 2024, we released various skins to showcase the different charms of existing employees. However, in the coming year of 2025, we plan to focus more on releasing new recruitable SSR employees.Given our focus on new employees, we anticipate that we may not be able to produce as many skins as we did in 2024.We kindly ask for your understanding in this matter. We will do our best to reward you with employees that have diverse and appealing characteristics.[Increased Sources of Training Data]We have received numerous suggestions from CEOs through our customer support regarding improvements for new and returning CEOs.The most common feedback was that new and returning CEOs were finding it difficult to train their employees due to a shortage of Basic and Prime Training Data.The development team understands these concerns and has prepared measures to increase the supply of these materials.As a first step, we have added Prime Training Data to the existing Substream event shop in the December 10 update. In the future, we plan to add even more Basic and Prime Training Data to the shops of newly introduced Substreams.We would like to thank all CEOs who have provided valuable feedback for the benefit of new and returning CEOs. We will continue to strive to make CounterSide a more enjoyable experience for everyone.[Increased Punch-In Rewards]In addition, we will increase the rewards for daily punch-ins to facilitate your acquisition of resources and materials.While the daily punch-in system allows you to earn various rewards every day, we have determined that the perceived value of these rewards has decreased over time due to the long service period. Therefore, we are preparing to modify or increase these rewards.We will provide more details about the specific changes to the rewards in the patch notes when each punch-in is updated.[ Regarding Bug Fixes ]We appreciate that many of our CEOs have been reporting various bugs they've encountered in the game and suggesting improvements. However, we understand that some CEOs have expressed frustration that certain issues have not been resolved as quickly as they would like.We acknowledge that the time it takes to fix each issue varies, and this may lead to questions about whether reported issues are being addressed. Recently, we have received reports of various problems, such as discrepancies in battle outcomes based on deployment in the Danger Close’s play speed, issues with Choi Ina's Special Skill decreasing ally employee's Iron Wall count or causing the boss to target the employees who received Choi Ina’s Special Skill effect, and instances where Ultimate Skills fail to activate or where lifetime contract animations do not change as described. We understand that these issues are causing concern among our CEOs.The CounterSide development team actively monitors the game and investigates reported issues. All reports submitted through the customer support center are immediately forwarded to the relevant departments. These departments then reproduce the reported issues, identify the root causes, and implement fixes.However, it may take longer to resolve issues that occur under specific conditions or involve multiple factors that cannot be easily reproduced internally.Regarding the issue with lifetime contract animations after equipping skins, we are currently investigating the problem and expect to have a fix in place by January 2025.While we are working diligently to resolve all reported issues as quickly as possible, we understand that the time required to fix each bug varies. We apologize for any inconvenience caused by the delay in addressing these issues. We will continue to strive to resolve all reported issues as efficiently as possible.This concludes our brief overview of the January updates and our development direction for 2025.We hope everyone has a happy end to the year and a prosperous New Year. Thank you.
Dear CEOs, December 26 is Joo Shiyoon's birthday!A special postcard is here to celebrate the occasion!
Dear CEOs, January 1 is Shin Jia's birthday!A special postcard is here to celebrate the occasion!
Dear CEOs, December 5 is Yuna Springfield's birthday!A special postcard is here to celebrate the occasion!
Dear CEOs,This month's CounterSide calendar is now live! Download the calendar to keep track of your events, deadlines, and important dates - all on this calendar![Download Link]【 Horizontal Version 】【 Vertical Version 】
【Play CounterSide Global Right Now!】Google Play Store[LINK]Apple App Store [LINK]Steam[LINK]
Dear CEOs,This is Kim Hyun Soo, the Head PD of CounterSide.In this month of Dev Notes, we'll provide more details about the upcoming December 2024 update.[ New Substream - Counters Legacy ]The new substream, [Counters Legacy], revolves around the story that unfolds when two new teachers are appointed to Counter Academy, the administration's Counter training school. The two teachers introduce a new system to the Academy's simulation training. As Naielle, the self-proclaimed best Counter in the Academy, participates in and plays through the new simulation system, the story progresses through the ensuing commotion.[ New Awakened Employee - New Age Naielle Bluesteel ]Another Awakened employee teased during the 1.5th Anniversary broadcast last August will be updated in December. As many of you may have guessed, the protagonist is New Age Naielle Bluesteel. While the existing Naielle is a Striker that excels on the frontline with powerful attacks and Special Skill, the Awakened employee New Age Naielle Bluesteel will be released as an Awakened Defender who utilizes Iron Wall and debuffs to contribute to both the survival and attack of her allies. We ask for your continued support for Naielle Bluesteel as she returns as an Awakened employee with a new story.[ New Employee - Mad Sister Cindy Looper ]Cindy Looper, the charming member of the Holy Curia who mercilessly dispatches C.O.s with a chainsaw created by her Watch returns to meet the CEOs in a new appearance.Mad Sister Cindy Looper is being prepared as a Ranger with an all-around attack. Her long attack range allows Cindy to consistently attack her opponents at a safe distance. Mad Sister Cindy Looper can be recruited through Normal Recruitment. [ New Christmas Seasonal Episode - The Holy Night Chocolate Mousse Cake Incident ]A new Seasonal Episode is coming soon this Christmas. The new Christmas Seasonal Episode, The Holy Night Chocolate Mousse Cake Incident, is about the story of Claudia Nelson's journey to create a special cake for Christmas. We hope you will all watch to see what kind of miracle will happen for the nun who chases miracles and the people she meets along her journey to complete the chocolate mousse cake. [ New Skin - Miracle Patissier - Claudia Nelson ]A new skin for Claudia Nelson will be added to coincide with the new Christmas Seasonal Episode.The new skin [Miracle Patissier - Claudia Nelson] is a Premium Skin that includes exclusive Skill Cut-in and effects, acquirable for all CEOs through the event in December. [ Permanent Daily Resource Challenge ]We plan to revamp the daily resource challenges, which were previously only available on specific days of the week, but can be entered at any time starting in December. While the daily resource challenges allowed CEOs to acquire necessary resources such as credits and enhancement modules, we have determined that the limitation of only being available on specific days made it difficult to obtain needed resources immediately. Therefore, we will be making the daily resource challenges permanently available, allowing CEOs to acquire resources through the desired challenge at any convenient time.◆ Target Challenge DungeonsChloe's Credit Search (Credit)Chloe's Gear Material Search (Advanced Gear Material)Kim Hana's Performance Evaluation (Special Appraisal)[Simplification of Material Items] Along with the permanent activation of daily resource challenges, we will also be simplifying material items.CounterSide has a variety of materials required for the creation of specific ships, gears, and supplies.Many CEOs have requested improvements as many found the process of acquiring and producing multiple materials to be cumbersome.The development team has actively reviewed the opinions and decided to merge or delete some material items.First, the quantity of Fusion Core Fragments and S-APT Cores required to make Fusion Cores is the same, so we will delete the Fusion Core Fragments and exchange the fragments you have for S-APT Cores.In cases where Fusion Core Fragments were previously required, the same quantity of S-APT Cores will now be used instead.In addition, Special Catalysts, Conversion Approvals, and Training Gear Materials will be deleted and replaced with credits, and Standard Gear Materials will be exchanged for one Advanced Gear Material for every three.Finally, ship materials such as High-elasticity Armor and Ship Charge will be unified into High-elasticity Armor, making it easier to create the desired ships.◆ Material Item Exchange [Supply Operation Revamp] Supply Operations will also be revamped along with the permanent daily resource challenges and the simplification of some material items.First, supply operations that allow you to obtain credits, gear materials, special catalysts, conversion approvals, and ship materials, such as [Profit Creation], [Military Supply Acquisition], and [Investigation Activities] will be removed.Furthermore, the rewards for stages in the [Riot Suppression] supply operation that allow you to obtain Appraisals will be changed to ship materials.Other than that, [Talent Recruitment] to obtain unit data and [Covert Ops] to obtain Info, Tuning Binaries, and ship-type materials will be maintained, but the Loot [Ship Component] will be replaced with a unified High-elasticity Armor.◆ Items to be RemovedProfit Creation (Credit)Military Supply Acquisition (Gear/Gear Material)Investigation Activities (Special Catalysts / Ship Materials /Conversion Approvals)◆ ChangesAppraisal rewards in [Riot Suppression] supply operation changed to ship materials.Loot [Ship Component] in [Covert Ops] changed to a unified High-elasticity Armor.[ Today’s Deal Item Overhaul ]In December, we plan to revamp the items available in [Today’s Deal], which many CEOs utilize.The [Today’s Deal] offers a variety of goods, ranging from resources necessary for hiring employees, such as Classified Employment Contracts and Employment Contracts, to materials needed for ship and employee development, such as ship materials and Appraisals.However, there has been a discrepancy between the difficulty of obtaining items through gameplay and the prices and perceived value of items sold in the [Today’s Deal].As a result, some CEOs may feel that purchasing certain items, especially those sold for Quartz, is a waste of resources.To address this, we plan to remove some Quartz items from the [Today’s Deal] and add more useful items, making the [Today’s Deal] a more effective way for CEOs to acquire the resources.With the revamp of Resource Challenge, material items, Supply Operation, and [Today’s Deal] items, we hope that CEOs will find CounterSide easier and more enjoyable to play.◆ Items to be Removed- Ship Charge (Quartz / Credit)- Heavy Covering (Quartz / Credit)- Superconductor (Quartz / Credit)- Conversion Approval (Quartz / Credit)- Special Catalyst (Quartz / Credit)- APT Core (Quartz)- S-APT Core (Quartz)- Enhancement Module (Quartz)- Advanced Gear Material (Quartz)- Nano Precision Enhancement Module (Quartz)- Basic Training Data (Quartz)- Prime Training Data (Quartz)- Tuning Binary (Quartz)- Normal Ship Schematics (Quartz)- Special Ship Schematics (Quartz)- Black Box Fragment (Quartz)- Eternium Propellant (Quartz)- Ship Material (Quartz)- Prime Ship Material (Quartz)- Appraisal (Quartz)- High Appraisal (Quartz)◆ New Items- S-Fusion Core (Quartz)- Set Binary (Quartz)- Relic Binary (Quartz)- Eternium (Credit)- Precision Enhancement Module (Credit)- Special Appraisal (Credit)- Fusion Core (Credit)◆ Price Change- Fusion Core (Quartz)[Addition of Branch Dive Skip Function]With the addition of more Dive Measured Coordinates, the time required to clear branch dives that appear when completing branch missions has increased.While World Map dives have value where CEOs can clear high-difficulty exploration coordinates, we have determined that the increasing clear time of branch dives, which appear continuously, is a burden on CEOs.Therefore, we will improve the existing Sweep function, which allows you to directly challenge the boss, by changing it to a skip function, allowing you to conveniently obtain dive rewards.We hope that the addition of the branch dive skip function will alleviate the burden that CEOs feel from repeatedly performing branch dives.[World Map Raid]While it won't be updated in December, we are preparing for an improvement to the World Map Raid, targeting January 2025.With the boss level of the World Map Raid increasing to 190, many CEOs have expressed that the fatigue from raiding has increased. To alleviate the inconvenience felt by CEOs, our development team is considering ways to improve the World Map Raid.First, we are considering adding a raid wipeout function that many CEOs have requested.The raid wipeout function is planned to activate after achieving a designated minimum damage for the season, and then instantly deal damage based on the highest damage dealt within the season.However, as this is a function that does not currently exist in CounterSide, a thorough examination of the feasibility of development is necessary after the planning is complete.Therefore, we ask for your understanding that we will provide more detailed information on the possibility of adding the wipeout function in the next developer's note.In addition to the raid wipeout function, we are also preparing to reduce the amount of Info consumed to enter the raid.The reduction in the amount of Info consumed will only apply when supporting a raid that someone else has requested support for, and the amount of Info consumed will decrease when dealing damage to the raid boss exceeds the designated minimum damage.The Info reduction will be applied differently depending on the level of the raid boss, and specific numbers will be provided later.[Observation Mode - Draft Pick and Ban]We regret to inform you that the update schedule for the [Observation Mode - Draft Pick and Ban] feature, previously announced for November, has been changed.[Observation Mode - Draft Pick and Ban] was designed to allow you to observe not only the battles themselves, but also the ban/pick strategies of other CEOs.However, we have discovered a bug during the development process, and we are working to fix it. The update is now scheduled for early January.We apologize for any inconvenience this may cause and we will strive to provide a more complete observation mode.[ Regarding the Global Unified Squad Tournament ]In our 1.5th Anniversary broadcast, we mentioned that we were preparing to hold a Global Unified Squad Tournament with the Korea server within the year.Since then, we have adjusted the update cycle of the Global server as quickly as possible, but there is still a difference in the Squad Tournament seasons and employee pool between the Korean and Global servers.Additionally, since the two servers use separate servers, we have determined that it is necessary to secure sufficient time for feature development and testing.Therefore, instead of hastily proceeding with the unified Squad Tournament this year, we would like to postpone the schedule and provide you with a more stable condition.We sincerely apologize to all CEOs around the world who were looking forward to meeting each other in the Global Unified Squad Tournament.We are planning to launch it by the 2nd Anniversary, and we will provide more detailed information once development is complete.[ Regarding Appreciation Kit ]Since we informed you about the Appreciation Kit in September, many of you have inquired about the preparation process.We have finished producing physical samples of the kit, and we will etch the names of our CEOs to deliver them.Check the completed samples below for the reference.◆ Appreciation Kit◆ Coffin Company Emergency Ready Bag◆ Appreciation Plaque◆ A5 Illustration Frame◆ Coffin Company Insignia◆ Counterside Design Pen & Metal BadgeOnce all samples are complete, we will engrave your name based on the information you provided and deliver the kit to you.We apologize for the time it is taking to create a high-quality appreciation kit that you will be satisfied with, and we will do our best to deliver the kit as soon as possible.Also, if any of the CEOs who are eligible for the appreciation kit have not yet submitted the shipping information, please refer to the notice at the link below and submit your shipping information.▷ [ LINK ] to the announcement.This will be all for the November Dev Notes. Thank you
Dear CEOs, December 1 is Felix's birthday!A special postcard is here to celebrate the occasion!
Dear CEOs, November 30 is Seo Yoon's birthday!A special postcard is here to celebrate the occasion!
Dear CEOs, November 9 is Amy Firstwing's birthday!A special postcard is here to celebrate the occasion!
Dear CEOs,This is Kim Hyun Soo, the Head PD of CounterSide.The Gear & Set Option Ensured Selection System mentioned in the last October 2024 Dev Notes will be implemented during the November 13 update.We understand that many of our CEOs have eagerly anticipated this system, so we would like to explain it in more detail before the update.The Gear & Set Option Ensured Selection System is a mileage system in which our CEOs can receive an ensured selection opportunity based on the number of tuning and set binaries used.The mileage will accumulate based on the total number of tuning and set binaries used on any gear, not as an individual mileage accumulation for each gear.The mileage is purely based on the number of tuning and set binaries our CEOs have used. The accumulation is not affected by whatever option our CEOs have received from the gear tuning or the grade of gear our CEOs have used the binaries on, and so forth. Keep in mind that tuning binaries used on Gear Precision will not count.The ensured selection opportunity for the gear and set option is granted when our CEOs use 500 or more tuning and set binaries, and the number exceeding 500 will be reflected in the mileage count for the next selection.Moreover, if the cumulative mileage reaches 500 during the gear and set option change, CEOs will not be able to make additional changes until confirming or canceling the option. We have summarized the information provided above for your reference.▣ Gear & Set Option Ensured Selection SystemEnsured Selection will activate when 500 tuning and set binaries are usedTuning Binaries spent on Gear Precision will not count toward the mileageMileage is accumulated as a total binary usage, not individually for each gearMileage is purely based on the number of tuning and set binaries used, regardless of other factorsMileage accumulation exceeding 500 at the activation point is reflected in the cumulative count for the next activationExample: If you use 12 set binaries for a tier 7 gear option change when the mileage count is 494, the next set binary usage count will start from 6.No additional tuning and set binaries can be used when the system is activatedAfter activating the system, CEOs can proceed with the next ensured selection accumulation after confirming or canceling the current optionThe option currently held by the gear is locked and cannot be selectedA kind reminder that the number of tuning and set binaries used before the system update will not be reflected, as mentioned in the previous developer's note. We hope that this newly added Gear & Set Option Ensured Selection System will help our CEOs obtain the gear more easily.We will continue to listen to your valuable feedback and strive to provide an environment where our CEOs can enjoy CounterSide even more.Thank you.