Dear CEOs,
This is Kim Hyun Soo, the Head PD of CounterSide.
As announced in our September Dev Notes, the 1st phase of the balance adjustments was applied on October 2nd.
Concurrently, a recall of the affected employees is being conducted. However, due to the recent implementation of recall functions for Awakened Employees and Ships in addition to policy changes, the recall process was carried out without detailed explanations, confusing many CEOs.
We sincerely apologize for any inconvenience caused by the lack of detailed information regarding the recall process. Ahead of the second phase of the balance adjustment scheduled for October 23rd, we would like to provide a more in-depth explanation of the recall system.
Going forward, the recall system in CounterSide will be divided into two main categories: Employee and Ship Recall.
▣ Employee Recall
With a Tactical Update and an increase in the number of employees obtainable from certain Substreams, the development team has added new policies and features to the existing recall system.
Please note that from now on, when employees are recalled due to balance adjustments or other reasons, the following rules will apply, as shown in the table below.
▣ Ship Recall
While it would be possible to apply the same recall system used for employees when adjusting the balance of ships, the complexities introduced by the Implant Remodeling level and the various stats of unlocked from the Command Modules necessitate implementing a new recall policy and system specifically for Ships.
Please note that from this point onward, when Ships are recalled due to balance adjustments or other reasons, the following rules will apply, as shown in the table below.
The development team has observed that employees' and ships' performance can vary significantly between PvP and PvE environments and differing player experiences. We initially considered a balance adjustment separately for PvP and PvE environments.
However, we determined that simply separating PvP and PvE environments for balance adjustments would result in excessively complex stat and skill calculations and might not satisfy our CEOs.
Therefore, for future balance adjustments, we will implement the recall policies shown above to allow CEOs to directly adjust squads in response to the changing game environment.
While we believe that the new recall system with additional policies is a step in the right direction, we acknowledge that it may not be a perfect solution for all balance adjustment scenarios.
We will continue to listen to the valuable feedback from our CEOs and provide advance notice and follow-up measures whenever balance adjustments are necessary.
Thank you.